Curiously, I discovered today - after ages spent in confusion as to whether my Ogg tracks were faulty - that seemingly none of the current CVS spinoff builds support Ogg Vorbis tracks in cuesheets, including the tharos-online version, which I always believed to be nothing more than a daily snapshot 'capture' of the official CVS code. And yet the current latest official release - 0.73 - can handle Oggs without a problem. Now either all the CVS builders decided to omit Vorbis support for whatever reason, or said Vorbis support is possibly being phased out before the next official release. Hopefully I'm wrong and being a tad paranoid, right? Newbie Posts: 54 Joined: 2007-3-28 @ 14:33. Support for file-based audio in cuesheets is through the sdlsound library, which is considered an optional component in DOSBox builds. You don't have to change any DOSBox code to include or omit stuff that is optional; the build environment takes note of its presence or absence at configuration and acts accordingly.
I can understand why sdlsound would be left out, because correctly configuring it is not as straightforward as the other libraries. DOSBox Author Posts: 4129 Joined: 2006-4-25 @ 23:24. It's not a mystery, you have to define CSDLSOUND as 1 when building. It's completely ommitted from the trunk/repo sources for some reason so if you're using VC like me then rebuild it yourself with #define CSDLSOUND 1 in the config.h file. Of course you need too though.
I will also apply for a Wiki account soon and expand the VC building page for all the extra dependencies/includes (zlib, libpng, etc) and how to apply patches and stuff too since I have figured all this out mostly on my own, i.e. My own SVN build should have all features of an official release so it's good knowledge for people who don't know C but know how to at-least read code and build stuff (just like me).
The latest 'pre-0.74' trunk code is awesome fast on my midrange-AMD, Win7 x64 machine. Seriously amazing work DOSBox team! Yeah I was thinking the same thing. SDLSound by default has a crap load of optional libraries for other formats, MODPLUG for example will support Tracker formats (XM/MOD/IT/etc) But I will check it out since Im in the middle of dabbling with it all right now, and am enjoying this learning experience I wouldn't be surprised if he 'accidently' didn't finish support for it, MP3 is not only dated but it is proprietary afterall! Though MP3 support would be nice for completions sake, also it's friendlier on lower-powered systems as Vorbis decoding could be a bit too much on platforms where every clock counts (e.g.
DOSBox ports for iPhone, S60, PSP, etc). Prompt wrote:Problem with mp3, wave and others is due to a bug in SDLsound's SoundSeek function I actually noticed this the other day along with some other problems in cdromimage, but thought it might have just been me (I build in MSVC and SDLSound took some work to even build properly). Thanks for confirming it as I wasn't sure what was wrong with SDLSound. No idea if any of the dev's are actively looking into this specific issue at the moment but I hope to get at least MP3 and FLAC working soon. Hopefully we can sort this out in time for 0.74 EDIT: I also noticed that, compiling DOSBox with SDLSound support causes a performance hit - even if you don't have any CD-ROM images mounted at all let-alone one with compressed CD-Audio tracks. A standard PCPBench run a few times gave me a whole 5fps difference when comparing.
Information DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. DOSBox has already been ported to many different platforms, such as Windows, BeOS, Linux, MacOS X. DOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games.
You can 're-live' the good old days with the help of DOSBox, it can run plenty of the old classics that don't run on your new computer! DOSBox 0.73 has been released! Most noticeable changes:.
Support for more graphics modes and cards. Improved Vista support. New OPL emulation cores. Sound fixes and improvements for Mac OS X. Lots of compatibility fixes. Lots of cdrom detection improvements.
Lots of memory (EMS/XMS) improvements. Various fixes and enhancements for the recompiling core. Support for evdev. Lots of DOS fixes.
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Slightly faster!. More stable. You can check the full changes. Feel free to on our forums. Code: # This is the configurationfile for DOSBox 0.73. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option.
sdl # fullscreen: Start dosbox directly in fullscreen. # fulldouble: Use double buffering in fullscreen. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. Longines serial number date. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry) # Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
Fullscreen=True fulldouble=True fullresolution=1920x1200 windowresolution=original output=opengl autolock=true sensitivity=200 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true dosbox # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr,B ega, vgaonly, svgas3, svgaet3000, svgaet4000, svgaparadise, vesanolfb, vesaoldvbe./B # captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. Language= machine=svgas3 captures=capture memsize=256 render # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. Frameskip=0 aspect=false scaler=none cpu # core: CPU Core used in emulation. Auto will switch to dynamic if available and appropriate. # Possible values: auto, dynamic, normal, Bsimple/B. # cputype: CPU Type used in emulation.
Auto is the fastest choice. # Possible values: Bauto, 386, 386slow, 486slow, pentiumslow, 386prefetch/B. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles.
This is what you usually need if 'auto' fails. # (Example: fixed 4000) # 'max' will allocate as much cycles as your computer is able to handle # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to increase/decrease with keycombo. # cycledown: Setting it lower than 100 will be a percentage. Core=auto cputype=auto cycles=auto cycleup=2000 cycledown=2000 mixer # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, B49716/B.
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# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 2048, 4096, 8192, 1024, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
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Nosound=false rate=44100 blocksize=2048 prebuffer=10 midi # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401.
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# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details. Mpu401=intelligent mididevice=default midiconfig= sblaster # sbtype: Type of sblaster to emulate. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
# sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation.
Compat or old might provide better quality (see oplrate as well). # Possible values: default, compat, fast, old.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
Sbtype=sb16 sbbase=220 irq=5 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 gus # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback.
Patch sets used # with Timidity should work fine. Gus=false gusrate=22050 gusbase=240 gusirq=5 gusdma=3 ultradir=C: ULTRASND speaker # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). Pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true joystick # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation.
# auto chooses emulation depending on real joystick(s). # Possible values: auto, 2axis, 4axis, 4axis2, fcs, ch, none. # timed: enable timed intervals for axis. (false is old style behaviour). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons. Joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true serial # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value.
Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0).
# for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. Serial1=dummy serial2=dummy serial3=disabled serial4=disabled dos # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none). Xms=true ems=true umb=true keyboardlayout=auto ipx # ipx: Enable ipx over UDP/IP emulation. Ipx=false autoexec # Lines in this section will be run at startup. automount mount c 'c: ' -label C mount d 'd: ' -label D mount e 'e: ' -t cdrom -ioctl -Label E mount f 'f: ' -t cdrom -ioctl -Label F mount g 'g: ' -t cdrom -ioctl -Label G autoselectdrive C.
DOSBox, an x86 emulator with DOS DOSBox. Latest version: Note: this website uses cookies for the user account-system! Thursday, December 12th, 2013 - Qbix (for the first 48 hours) Or pick up a few classics during the Wintersale at Tuesday, June 18th, 2013 - Qbix have their annual You can download for the first 48 hours and enjoy discounts up to 85%! Tuesday, January 15th, 2013 - Qbix DOSBox is the first-ever second-time winner of 'Project of the Month'! We gave an Wednesday, December 12th, 2012 - Qbix have started their holiday sale! And on top of that, they have (for 48 hours) It's a piece of gaming history.
If you have never played it: 'What are you waiting for? ^ ^One of my favourite one-liners in the game. Sunday, October 21st, 2012 - Qbix The has been upgraded.
Unfortunately, the SVN moved to a new location because of that.
DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. DOSBox has already been ported to many different platforms, such as Windows, BeOS, Linux, MacOS X. DOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games. You can 're-live' the good old days with the help of DOSBox, it can run plenty of the old classics that don't run on your new computer! DOSBox is totally free of charge and OpenSource. Important information regarding software downloads at AfterDawn.com's software section We have partnered with Air Installer to cover part of the software hosting and maintaining costs at AfterDawn.com.
Clicking the Download button will download the setup file to your computer. Opening this file launches Air Installer to manage your installation process, which may offer additional and optional offers from 3rd party software advertisers. If you wish to download the original version of this software you can do so at the author's homepage (see Info tab on the left).